Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast at heart, currently serving as Chief Technology Officer at Activision Publishing where she’s helping drive the innovative technology powering award-winning franchises like
Call of Duty at Activision / Microsoft as well as other Activision titles. Prior to her current position, she drove the state-of-the-art rendering technology, graphics performance and character content creation in her role as a Distinguished Technical Fellow and Chief Architect, VP, Wētā Tools at Unity. Before leading the Graphics team at Unity as VP of Graphics for the Unity Editor and Engine, she was a AAA games developer, working on innovative cross-platform rendering engine and game graphics for Bungie’s
Destiny franchise, as well the
Halo series, such as
Halo: ODST and
Halo: Reach, and AMD Graphics Products Group where she pushed parallel computing boundaries investigating advanced real-time graphics techniques, and graphics hardware design and APIs. Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as
Advances in Real-time Rendering,
Open Problems in Real-Time Rendering and
Rendering Engine Architecture, and convincing people to speak there. It seems to be working.